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Konami's first handheld Castlevania hands you Christopher Belmont, an ancestor of Simon roughly a century before the NES game. Four timed stages carry him from the castle grounds up to Dracula, and the whip is the entire arsenal, since there are no axes, crosses or holy water to throw. Crystals dropped along the way upgrade that whip from the standard leather to a chain, and then to a version that spits fireballs.
Any hit knocks the whip back down a level, so the game is mostly about not getting touched in the first place. Christopher walks slowly and cannot change direction once he is in the air, and there are no staircases anywhere; ropes take their place, which means climbing while things shoot at you. Hearts restore health here rather than fuelling sub-weapons, another clean break from the NES formula.
As the earliest Game Boy entry it is the odd one out in the series: no sub-weapons, no stairs, a walking speed that makes every jump a commitment, and a third stage that throws spikes at you from three different directions across its length. Christopher came back for the 1991 sequel Castlevania II: Belmont's Revenge, and Konami later rebuilt this game from scratch as the WiiWare title Castlevania: The Adventure ReBirth.
You can play with keyboard, gamepad, or touch (on mobile). The default keyboard layout is below; remap any key inside the emulator settings.
No. This is Castlevania: The Adventure, a 1989 Game Boy game with four stages starring Christopher Belmont, an ancestor of Simon. The layouts, enemies and the whip-only weapon system are all specific to this release.
Taking damage downgrades it one level. The whip climbs from the standard leather to a chain and then to a fireball version through crystals, and every hit you take walks it back down, which is why the game punishes sloppy play so hard.
There are none. Christopher only has the whip, and hearts, which normally serve as sub-weapon ammo in Castlevania, restore health instead. That single change is the biggest reason this entry plays unlike the NES games.
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Yes. The emulator includes touch controls optimised for phones and tablets. iPhone, iPad, Android — all supported.
Yes. Connect any USB or Bluetooth controller (Xbox, PlayStation, 8BitDo, Switch Pro, etc.) and it will be detected automatically.