Super Mario 64 on Nintendo 64 (N64), playable online with save states, gamepad and mobile touch support.
Mario's first three-dimensional adventure launched alongside the Nintendo 64 in 1996. Princess Peach's castle works as a hub rather than a level select: paintings, walls and hidden passages lead into fifteen course worlds, each holding six named Power Stars plus one for gathering a hundred coins. You choose a star before entering, which sets your objective, though once inside you are usually free to chase a different one.
Movement carries the whole design. The analogue stick gives Mario a continuous range of speeds, and his moveset covers triple jumps, wall kicks, long jumps, backflips, ground pounds, punches and a crawl. Stars sit behind races, boss fights, timed platform runs, and cap power-ups that let you fly, turn metal or go transparent. Seventy stars open the way to Bowser's final arena; 120 exist in total.
The camera was the genuinely unsolved problem of moving Mario into 3D, and this game answers it in fiction with Lakitu filming you plus manual C-button orbiting. The physics turned out consistent enough that players are still finding new movement techniques decades later, including backwards long jumps that skip large chunks of the castle.
You can play with keyboard, gamepad, or touch (on mobile). The default keyboard layout is below; remap any key inside the emulator settings.
Seventy Power Stars open the endless staircase leading to the final Bowser fight, so the game can be finished without all 120. Collecting every star opens a cannon outside the castle that fires you onto the roof, where Yoshi is waiting to hand over a pile of extra lives and a stronger triple jump.
Defeating Bowser in the Dark World, the first Bowser fight under the castle, drains the castle moat. That exposes a door at the bottom of the moat leading to the Vanish Cap course, where the blue switch activates the transparent cap boxes.
There is no separate air gauge. The power meter doubles as your breath and drains steadily while submerged. Surfacing refills it instantly, and air bubbles or coins collected underwater also restore segments while you are still down there.
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Yes. The emulator supports save states — you can save the exact moment you're at and resume later from any device by signing into a free OldGames account.
Yes. The emulator includes touch controls optimised for phones and tablets. iPhone, iPad, Android — all supported.
Yes. Connect any USB or Bluetooth controller (Xbox, PlayStation, 8BitDo, Switch Pro, etc.) and it will be detected automatically.